Skip to content
HOW TO CHOOSE A CONTROLLER GRIP

How to choose a controller grip

Four questions that narrow six grips down to one.

Buying5 min readUpdated 12 Aug 2026

Almost every grip return we process comes down to the same thing: someone bought for the pattern and got the surface wrong. On our grips the pattern IS the relief — the two are moulded together — so choosing the look and choosing the feel are one decision. Work out the feel you need first, and the look follows.

1. Do your hands sweat?

If your problem starts about an hour in and gets worse, you need somewhere for the moisture to go, not more friction. A smoother grip with more traction will still turn slick once there is a film of sweat on it.

Open Cell — Dark Matter and Ember — is the only surface we make that actively channels moisture. The 2.4 mm cell walls create drainage paths under the palm. If sweat is your main issue, this is the answer and nothing else in the range is a substitute.

2. How long is a typical session?

Aggressive textures are excellent for two hours and tiring for six. Open Cell has hard cell edges that press into the same points on your fingers over time — most people adapt within a week, some never do.

If you routinely play four hours or more and you are not fighting sweat, Volt's Micro Cell gives you most of the traction with none of the pressure points. It is the grip we recommend most often.

3. Do you want the controller to feel the same?

Added thickness is the single most polarising thing about grips. Vapor adds 1.4 mm and is essentially invisible in the hand. Venom adds 3.1 mm and changes the shape of the controller.

If you have small hands, or you are competitive and have thousands of hours of muscle memory on a bare controller, stay under 2 mm. If your hands are large or the stock handles feel thin, the extra bulk is usually an improvement rather than a compromise.

4. Does anything hurt?

If you get joint or knuckle pain rather than slipping, you are looking for cushion, not grip. Venom uses a softer Shore 60A compound and spreads pressure across more of the palm. Several customers with arthritis use it specifically for that.

Short version

If you only read one line:

  • Sweaty hands → Dark Matter or Ember (Open Cell)
  • Long sessions, no sweat → Volt (Micro Cell)
  • Joint pain or large hands → Venom
  • Want nothing to change → Vapor or Ice Froyo
  • Never used grips before → Ice Froyo